[CEDEC] Is worldwide competitive game development possible in Japan?

Aug 18, 2021
1 min read
I'm pleased to announce that I will have the privilege to present at the CEDEC 2021 conference.
I will be part of the English speakers category and my presentation will therefore be in English, translated to Japanese in real-time.
Due to the COVID-19 situation, the conference will be held online, presentations streamed on the Internet. My presentation was pre-recorded (and I had a lot of fun struggling with Adobe Premiere), but I will be available to answer questions on the online chat.
I hope to (virtually) see many of you on the 25th, and I look forward to your questions.




I enjoyed reading this and found several small details that stood out to me. It was a simple but worthwhile read. cooking games
A resource pack called Minecraft Actions and Stuff was created especially for gamers of the Bedrock Edition of the game. It enhances the game's visuals and adds a ton of additional actions, such as player animations, biome mob variations, and dynamic environmental changes.
日本で世界に通用する競争力のあるゲーム開発が可能なのかというテーマは、とても興味深いですね。日本独自の開発力や文化を活かしながら、海外市場に向けた作品を作ることには大きな可能性があると思います。bus simulatorのようなゲームも、世界中のプレイヤーに楽しんでもらえる魅力があります。
I think presenting at CEDEC 2021 must have been an exciting opportunity, especially with the challenge of speaking in English while being translated into Japanese in real time. I also enjoyed the honesty about learning Adobe Premiere and preparing a pre-recorded presentation. EaglerCraft is a very different topic, but I appreciate the same spirit of creativity, learning, and sharing knowledge with others.
Looking forward to discussions about international game development. Games like fnaf demonstrate that strong gameplay, storytelling, and community engagement can resonate with audiences across different countries.