[CEDEC] Is worldwide competitive game development possible in Japan?
- Guillaume Hansali, CEO, guitarist, and wine lover

- Aug 18, 2021
- 1 min read
I'm pleased to announce that I will have the privilege to present at the CEDEC 2021 conference.
I will be part of the English speakers category and my presentation will therefore be in English, translated to Japanese in real-time.
Due to the COVID-19 situation, the conference will be held online, presentations streamed on the Internet. My presentation was pre-recorded (and I had a lot of fun struggling with Adobe Premiere), but I will be available to answer questions on the online chat.
I hope to (virtually) see many of you on the 25th, and I look forward to your questions.




Looking forward to discussions about international game development. Games like fnaf demonstrate that strong gameplay, storytelling, and community engagement can resonate with audiences across different countries.
Cada explicación aporta información interesante para comprender mejor distintas experiencias. El significado de los sueños está desarrollado con un lenguaje sencillo y una excelente organización que facilita la lectura.
Excellent presentation!
Poor Bunny game
Geometry Dash Lite is the pared-down, free version of Geometry Dash, the rhythm-based platformer developed by RobTop Games. Released as an accessible introduction to the franchise, Geometry Dash Lite distills the core mechanics—timing, precision, and pattern recognition—into a compact package. This article examines what makes the Lite version appealing, its limitations, community and educational value, and where it stands compared to the full game.
What I like about Block Breaker unblocked is that it works well even on restricted networks. Perfect for a quick session when you’re stuck somewhere with limited options.